Our mission
To craft social games that bring people together — simple to start, fair to play, beautiful to look at, and respectful of every player’s time, privacy and device.
Vex Games is a mobile game studio that designs, builds and runs social games people love to share — warm, polished experiences where every player gets a fair chance, every match feels smooth, and friends and family can play together wherever they are.
Vex Games is the game studio of VEXAGENCY LLC. We are a compact, multidisciplinary team of designers, engineers and artists who share one simple belief: the best games are the ones you play with other people. A round with friends, a match with family across the country, a quick game with someone new on the other side of the world — those are the moments we build for.
We take every project through its whole life ourselves. We design the rules and the feel, write the game and the online servers behind it, create the interface and artwork, translate it into many languages, publish it on the app stores — and then stay with it after launch, answering players, fixing issues and shipping improvements. Owning the full journey lets us keep quality high and our decisions honest.
We are deliberately focused. Rather than chasing trends with dozens of titles, we prefer a small number of games crafted with care: easy to pick up, deep enough to keep coming back to, respectful of your time and privacy, and comfortable for players of every age.
Vex Games is a brand of VEXAGENCY LLC.
To craft social games that bring people together — simple to start, fair to play, beautiful to look at, and respectful of every player’s time, privacy and device.
A growing family of polished games enjoyed around the world, each available in players’ own languages and running on fast, reliable online servers.
We are a small team on purpose. Everyone works close to the game and close to the players, and every discipline sits at the same table — from the first prototype to the latest update. This is how the studio is organised.
Our designers shape the rules, pacing and moment-to-moment feel of every game. They prototype early, play constantly and tune details such as turn timers, the difficulty of computer opponents and match length until a game feels right for newcomers and seasoned players alike.
Our Unity engineers turn designs into smooth, stable apps for Android and iOS. They care about the details players feel without thinking about them: fast loading, small downloads, crisp animation, low battery use and dependable behaviour on a wide range of phones and tablets.
Our backend engineers build and operate the real-time servers behind every online match — matchmaking, private rooms, friends, chat and reconnection. Game logic runs on the server, which keeps matches fair and lets a player who drops out come back without losing their game.
Our artists and interface designers create the look of our games — boards, pieces, icons and every screen in between. The goal is a bright, premium style that reads at a glance, with clear contrast and layouts that work for players of all ages.
After launch, this team keeps each game healthy: monitoring servers, planning updates and events, and reading every message that reaches our support inbox. Player feedback goes straight to the people who can act on it, and privacy and account requests are handled with care.
We prepare every game and website for many languages — including right-to-left scripts such as Persian and Arabic — and test on real devices and real networks. Translation, layout and quality checks are part of the process from day one, not an afterthought.
From the first sketch of an idea to the servers that host every online match, we cover the full life of a game. These are the capabilities we use for our own titles — and bring to the partners we work with.
Complete games for Android and iOS, built in Unity with clean architecture, smooth performance and careful support for every screen size, from compact phones to large tablets.
Online matchmaking, private rooms with invite links, friends lists and live matches on servers we build and operate ourselves — designed for low latency, stability and graceful reconnection.
Timeless games everyone already knows, rebuilt for mobile with modern visuals, clear rules, house-rule options and smart computer opponents for offline play.
Bright, readable interfaces and polished artwork, designed so players of every age understand the game at a glance and enjoy every screen along the way.
Games, store listings and websites prepared for many languages, including right-to-left scripts, with attention to fonts, layout and local conventions so every player feels at home.
Updates, events and balancing guided by privacy-friendly insights, plus a real support inbox answered by people who know the game inside out.
Server-side game logic, anti-cheat checks, reporting and moderation tools, consent flows and clear data practices that keep matches fair and players safe.
We are open to co-development, publishing and partnership projects. Tell us what you are planning — we would love to hear about it.
Contact usEvery game we publish has its own home on the web, with full details, a privacy policy, support pages and account deletion information. Here is what we are working on.
The classic Ludo board game with five beautiful boards. Play online, against the computer, or with friends on one device.
Our role: Built entirely in-house: game design, the Unity client, real-time online servers, art and UI, 17 languages, live operations and player support.
Our next project is another classic board game, rebuilt for mobile with online multiplayer and the same focus on fair play and polish. We will share more when it is ready.
Our process is simple and repeatable. It keeps the team focused on the questions that matter most — is the game fun, is it fair, is it stable? — and gives players a game that keeps getting better after launch.
We start from what makes a game fun to share. We look at how people already play it, shape the rules and flow, and build quick prototypes we can play within days, not months.
The app and its online servers are developed side by side. We test continuously on real devices and real network conditions — slow connections included — and fix problems before players ever see them.
We publish with clear store listings, honest privacy information, a support inbox and simple account deletion. A launch is a careful, staged process rather than a single big moment.
After launch we keep the servers healthy, listen to players, watch for issues and ship regular improvements. A game is never really finished — it grows with the people who play it.
These principles guide our decisions every day — from how a dice roll is calculated to what we ask permission for.
Everyone plays by the same rules. Online game logic and dice rolls are handled on our servers, not on players’ devices, so no one can bend the outcome and every match stays honest.
We collect only what a game needs to work, never sell personal data, and ask for consent where the law requires it. Our privacy policies are written to be read, and deleting an account is simple.
Smooth performance, careful testing and steady updates. We would rather ship fewer things and ship them well, and we treat every crash report and support message as a chance to improve.
Clean, friendly content and experiences that feel comfortable for players of all ages and their families — with safety tools such as reporting and blocking wherever people play together online.
We choose proven, well-supported technology and invest in the parts players feel most: speed, stability and fairness.
Our games are built in Unity with C#, giving us one codebase for Android and iOS, smooth animation and efficient builds that respect players’ storage and battery.
Online play runs on Nakama, an open-source game server, with our own server-side game logic written in TypeScript. Matches are server-authoritative, with matchmaking, private rooms and automatic reconnection.
Our servers run in containers on dedicated cloud infrastructure in Germany, behind encrypted HTTPS connections, with monitoring, automated deployment and regular backups.
Text, fonts and layouts are designed for 17 languages from day one — including right-to-left scripts such as Persian, Arabic and Urdu — across our games, store listings and websites.
Whether you would like to make games with us or make something together with us, we would love to hear from you.
We are a small team that grows carefully. We are not listing open positions here at the moment, but we are always glad to hear from talented people who love games — game designers, Unity and backend engineers, artists, and community and localization specialists. Send a short introduction and links to your work or portfolio to info@vex.games.
We are open to working with publishers, platforms, brands and localization partners on:
Questions, feedback, press or business enquiries — we read every message and usually reply within two business days. For help with one of our games, the player support address is the fastest route.
Vex Games is operated by two companies under the VEXAGENCY name — one in the United States and one in Armenia.
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